Source File
once.go
Belonging Package
sync
// Copyright 2009 The Go Authors. All rights reserved.// Use of this source code is governed by a BSD-style// license that can be found in the LICENSE file.package syncimport ()// Once is an object that will perform exactly one action.//// A Once must not be copied after first use.//// In the terminology of [the Go memory model],// the return from f “synchronizes before”// the return from any call of once.Do(f).//// [the Go memory model]: https://go.dev/ref/memtype Once struct {// done indicates whether the action has been performed.// It is first in the struct because it is used in the hot path.// The hot path is inlined at every call site.// Placing done first allows more compact instructions on some architectures (amd64/386),// and fewer instructions (to calculate offset) on other architectures.done atomic.Uint32m Mutex}// Do calls the function f if and only if Do is being called for the// first time for this instance of [Once]. In other words, given//// var once Once//// if once.Do(f) is called multiple times, only the first call will invoke f,// even if f has a different value in each invocation. A new instance of// Once is required for each function to execute.//// Do is intended for initialization that must be run exactly once. Since f// is niladic, it may be necessary to use a function literal to capture the// arguments to a function to be invoked by Do://// config.once.Do(func() { config.init(filename) })//// Because no call to Do returns until the one call to f returns, if f causes// Do to be called, it will deadlock.//// If f panics, Do considers it to have returned; future calls of Do return// without calling f.func ( *Once) ( func()) {// Note: Here is an incorrect implementation of Do://// if o.done.CompareAndSwap(0, 1) {// f()// }//// Do guarantees that when it returns, f has finished.// This implementation would not implement that guarantee:// given two simultaneous calls, the winner of the cas would// call f, and the second would return immediately, without// waiting for the first's call to f to complete.// This is why the slow path falls back to a mutex, and why// the o.done.Store must be delayed until after f returns.if .done.Load() == 0 {// Outlined slow-path to allow inlining of the fast-path..doSlow()}}func ( *Once) ( func()) {.m.Lock()defer .m.Unlock()if .done.Load() == 0 {defer .done.Store(1)()}}
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