const math/big.Exact

40 uses

	math/big (current package)
		accuracy_string.go#L12: 	_ = x[Exact-0]
		float.go#L153: 	Exact Accuracy = 0
		float.go#L165: 	z.acc = Exact // optimistically assume no rounding is needed
		float.go#L202: 	z.acc = Exact
		float.go#L403: 	z.acc = Exact
		float.go#L511: 	z.acc = Exact
		float.go#L558: 	z.acc = Exact
		float.go#L607: 	z.acc = Exact
		float.go#L641: 	z.acc = Exact
		float.go#L657: 	z.acc = Exact
		float.go#L759: 				return u, Exact
		float.go#L767: 		return 0, Exact
		float.go#L807: 				return i, Exact
		float.go#L814: 				acc = Exact
		float.go#L822: 		return 0, Exact
		float.go#L940: 			return -z, Exact
		float.go#L942: 		return 0.0, Exact
		float.go#L946: 			return float32(math.Inf(-1)), Exact
		float.go#L948: 		return float32(math.Inf(+1)), Exact
		float.go#L1060: 			return -z, Exact
		float.go#L1062: 		return 0.0, Exact
		float.go#L1066: 			return math.Inf(-1), Exact
		float.go#L1068: 		return math.Inf(+1), Exact
		float.go#L1104: 			acc = Exact
		float.go#L1122: 		return z.SetInt64(0), Exact
		float.go#L1166: 		return z, Exact
		float.go#L1169: 		return z.SetInt64(0), Exact
		float.go#L1304: 		z.acc = Exact
		float.go#L1482: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1492: 		z.acc = Exact
		float.go#L1500: 		z.acc = Exact
		float.go#L1549: 		if z.form == zero && z.mode == ToNegativeInf && z.acc == Exact {
		float.go#L1559: 		z.acc = Exact
		float.go#L1567: 		z.acc = Exact
		float.go#L1606: 	z.acc = Exact
		float.go#L1651: 	z.acc = Exact
		floatconv.go#L66: 		z.acc = Exact
		int.go#L455: 		return 0.0, Exact
		int.go#L464: 		return f, Exact
		sqrt.go#L49: 		z.acc = Exact