type math/rand/v2.Rand
26 uses
math/rand/v2 (current package)
exp.go#L30: func (r *Rand) ExpFloat64() float64 {
normal.go#L37: func (r *Rand) NormFloat64() float64 {
rand.go#L34: type Rand struct {
rand.go#L40: func New(src Source) *Rand {
rand.go#L41: return &Rand{src: src}
rand.go#L45: func (r *Rand) Int64() int64 { return int64(r.src.Uint64() &^ (1 << 63)) }
rand.go#L48: func (r *Rand) Uint32() uint32 { return uint32(r.src.Uint64() >> 32) }
rand.go#L51: func (r *Rand) Uint64() uint64 { return r.src.Uint64() }
rand.go#L54: func (r *Rand) Int32() int32 { return int32(r.src.Uint64() >> 33) }
rand.go#L57: func (r *Rand) Int() int { return int(uint(r.src.Uint64()) << 1 >> 1) }
rand.go#L60: func (r *Rand) Uint() uint { return uint(r.src.Uint64()) }
rand.go#L64: func (r *Rand) Int64N(n int64) int64 {
rand.go#L73: func (r *Rand) Uint64N(n uint64) uint64 {
rand.go#L81: func (r *Rand) uint64n(n uint64) uint64 {
rand.go#L131: func (r *Rand) uint32n(n uint32) uint32 {
rand.go#L171: func (r *Rand) Int32N(n int32) int32 {
rand.go#L180: func (r *Rand) Uint32N(n uint32) uint32 {
rand.go#L191: func (r *Rand) IntN(n int) int {
rand.go#L200: func (r *Rand) UintN(n uint) uint {
rand.go#L208: func (r *Rand) Float64() float64 {
rand.go#L214: func (r *Rand) Float32() float32 {
rand.go#L221: func (r *Rand) Perm(n int) []int {
rand.go#L233: func (r *Rand) Shuffle(n int, swap func(i, j int)) {
rand.go#L256: var globalRand = &Rand{src: runtimeSource{}}
zipf.go#L16: r *Rand
zipf.go#L39: func NewZipf(r *Rand, s float64, v float64, imax uint64) *Zipf {
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